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Release notes for 0.3.0-beta
  • WARNING: due to significant changes in this release, presets from previous versions are not guaranteed to work
  • Added support for subgraphs
  • Added Ground relief noise parameters to the Shape node
  • Rock Node:
    • Removed 'Maximum height' in favor of 'Squeeze height'
    • Improved 'Orientation from slope' behavior to control how much the rocks are tilted along the ground
    • Masks are no longer deformed by the domain input in order to be more consistent with the Splatter node
    • Added anisotropy parameter for non uniform grids.
  • Splatter Node:
    • Made size distribution consistent with the Rock node
    • Improved 'Orientation from slope' behavior to control how much the relief is tilted along the ground
    • Added the 'Underlying ground detail level' parameter to match Rock node behavior
    • Added anisotropy parameter for non uniform grids.
  • The Adjust node's Heightmap output now works for planets
  • The Noise and Fractal nodes' Heightmap can now directly blend on top of an input heightmap
  • Added the Directional Blur Color node
  • Added the Warp only option to the Base node
    • This exposes only the height variation generated by the warp
  • Added the Smooth border option to the Height Noise, Height Fractal, and Height Spline
  • Added the ability to delete all image dimension presets
  • Added ambient occlusion to the preview and final render
    • The resolution can be adjusted in settings
  • Added the 'Mask blur' node
  • Added Mask height autorange option.
  • Added a directional blur pass prior to the regular blur pass of the Warp blur node
  • Added 'Accurate slopes' to the 'Voronoi distance type' parameter of the Warp Noise node
    • This gives more regular shapes when using 'Difference' in the 'Voronoi result' parameter
  • Added 'Randomized difference' and 'Edges' in 'Voronoi result' dropdown of the Warp Noise node
  • Added toggleable lighting to the Mask, Domain and Color previews (shift-L)
  • Added a Base node option for multiple octaves with randomized scale, height, and offset
  • Added reverse Voronoi noise for generating cracks
  • Added spline node variants for heightmap, mask and warp
  • Added option to bake out a high frequency normal map from the export mesh node
  • Added shortcut to randomize parameters (ctrl+alt+r)
  • Added pop-out curve editor to curve editor widgets
    • Accessible using the button to the right of the curve editor widget
  • Added support for snapping-to-frame on the timeline
    • Enable by using the magnet icon at the top right of the timeline
  • Added blending to the Transform node
  • Added gizmos to various nodes for more control in the viewport
  • Improved default rendering which now uses bilinear filtering
    • The bicubic sharpening option can be used to revert back to legacy high quality rendering settings
  • Improved preview rendering and basic raymarching
    • Added a convolution pass to the atmosphere LUT
  • Improved line rendering across the entire UI
  • Improved ground noise on the Heightmap base node
  • Improved the quality of smooth min/max blending for Heightmaps
  • Improved shadows in both raytraced and pathtraced rendering
  • Improved volumetric atmosphere rendering
  • Optimized Vornoi noise
  • Made internal floating windows resizable from any corner
  • Changed parameters in the Directional Mask Blur and Directional Blur nodes to match the Color Blur node
  • Fixed bugs related to EXR and RAW imports
  • Fixed bugs related to link replacement from reroute nodes
  • Fixed previous value sometimes being copied when switching between range sliders
  • Fixed scroll wheel not waking application while sleeping from inactivity
  • Fixed autokeying on timeline when using the manipulators
  • Fixing Soft alpha blending mode
  • Fixed incorrect brightness in the last step of pathtracing
  • Fixed long submenus sometimes not handling mouse click correctly
  • Fixed Rock node and Splatter node scaling with terrain size.
Download 0.3.0-beta

System requirements