Destruction - Replacing "DestrucGen"

Nicholas Seavert
Delayed
We were originally planning for DestrucGen to be a separate tool for authoring destructible assets in games. Things like fracturing, pivot painting, and smaller simulations were our target. With the advancements we've made in illugen, be believe that destruction is a common pipeline item for VFX in games, and thus will just give you the proper authoring tools here.